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Difficulty changes the conditions of the game to either allow gameplay to be more difficult or easier. Game difficulty is selected before world generation in the world settings, and consists of Easy, Normal, and Gamer. Difficulty affects the health and damage of enemies, as well as structure prices, day length, achievements, and other aspects of Muck.

Game Mechanics[]

Boss Night[]

Each night, there is a chance 1 or multiple bosses will spawn as a result of the Boss Night. A Boss Night depends on two factors:

  • The game mode must be set to survival.
  • The night must be equal to or divisible by the Boss Night Difficulty Day.
Boss Night Difficulty Day Table
Easy Normal Gamer
6th Night 4th Night 3rd Night

When all the criteria are met, a boss from the boss table will be randomly chosen, and spawned in proximity to the player. Once a boss has been chosen, they will be removed from the boss table, until each of the bosses have been naturally spawned at least once. Then, the table will reset with each of the bosses once again in a random order in the boss table.

Mob Multipliers[]

Each Mob Multiplier is multiplied to total enemy Health/Damage.

Mob HP Multiplier Values
Difficulty num1 num2 p
Easy 0.9 0.2 1.4
Normal 1.05 0.24 1.55
Gamer 1.3 0.3 1.8
Mob Damage Multiplier Values
Difficulty num1 num2 p
Easy 0.35 0.2 1.4
Normal 0.9 0.26 1.6
Gamer 1.75 0.25 2.3

The formula for calculating each multiplier is calculated by , where d is the current day. More information about Mob Health can be found here.

Mob Cap[]

The Mob Cap represents the limit to how many enemies can be in the world at once.

Mob Cap Difficulty Table Values
Easy Normal Gamer
0 1 2
  • The Mob Cap Multiplier is calculated by , where m is the Mob Cap Multiplier, v is the difficulty value, p is the amount of players in the game, and (int) rounds the value(down) to the nearest integer.
  • Using this, the Mob Cab can be calculated using , where d is the current day.
    • The Mob Cap is maxed out at 999.
    • The Mob Cap is divided by 3 on Boss Nights.
    • The Mob Cap only affects enemies that are spawned naturally.

Chest Price[]

The difficulty affects the Chest Price Multiplier, which is used to calculate the price of Loot Containers.

Chest Price Multipliers
Easy Normal Gamer
8 6 5

Loot Container price can be calculated by , where b is the base price of the container, d is the day, and m is the Chest Price Multiplier. More information on Loot Container price can be found here.

Revive Price[]

Difficulty also affects the revive price multiplier, which is used to calculate the price used to revive a teammate from a Respawn Totem.

Revive Price Difficulty Values
Easy Normal Gamer
0.8 1 1.2

The Revive Price Multiplier can be calculated by , where r is the Revive Price Multiplier, v is the Difficulty Value, and d is the current day. More info can be found here.

One Shot Protection[]

Whenever a player is hit by a strong attack, they have a chance to be saved by the One Shot Protection mechanic. Three criteria must be met for One Shot Protection to be activated:

  • The difficulty must allow One Shot Protection
  • The player must not be on One Shot Protection Cooldown[1]
  • The player must have over 90% of their total Health/Shield
    • If One Shot Protection is activated, then the player will only have taken 90% of their total Health/Shield.
One Shot Protection Difficulties
Easy Normal Gamer
Enabled Enabled Disabled
  1. The One Shot Protection Cooldown activates after a player has activated One Shot Protection, which lasts for 20 seconds.

Achievements[]

Achievements related to Difficulty
Achievement Description
EasyAchievement Easy Peasy Beat the game on easy difficulty
NormalAchievement Learning the Ropes Beat the game on normal difficulty
GamerAchievement Hardcore Gamer Beat the game on gamer difficulty
DreamTeamAchievement Dream Team Beat the game with 2 players, but no one can take any damage (Normal diff or harder)
TheBoisAchievement The Bois Beat the game with 4 players, but no one can take any damage (Normal diff or harder)
SweatAndTearsAchievement Sweat and tears Beat the game with 8 players, but no one can take any damage (Normal diff or harder)
MuckAchievement Muck Beat the game using only a rock, taking no damage and using no powerups (All players + Normal or harder)
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